Showing posts with label raiding. Show all posts
Showing posts with label raiding. Show all posts

Tuesday, 9 March 2010

Sindragosa and Lich King

Went to Vegas, came back and didn't really feel like playing WoW therefore didnt feel like blogging about it, plus have some uni crap to catch up with. Excuses out of the way, here are a couple videos.





It's amazing the quality between how crap our first time kills are and our subsequent farming kills.

Saturday, 30 January 2010

Wait of the Lich King


As the last week until the Arthas update, and the subsequent Heroic modes, this week was the ideal time to attempt some Icecrown Citadel raid achievements required for the Frostwyrm meta achievement. For the 10man raiders among us, we should have a few just from beating the encounters correctly - Boned and I've Gone and Made a Mess for example. And according to WoWProgress more than half of the listed people have those achievements. The others require more work.

Most guilds aiming to collect achievements should be able to get Flu Shot Shortage and Once Bitten, Twice Shy without much effort. The hardest I've found so far are Full House and Dances with Oozes.

We made pretty reasonable progress on the former, as coordinating the required adds in phase one went pretty well on our last attempt. Our tactic was to bring Deathwhisper to 100k mana while collecting the three uncommon types, then aiming to bring her to phase 2 as soon as the next adds were called. Trying to kill Deathwhisper with those five adds are another matter however! The three main things required for successful phase 2 are: High DPS, Crowd Control and Interrupts. It will take a bit more work to get this down pat.

Rotface is much the same, we spread out so that the small adds couldn't merge and also to mitigate the damage. The small adds also vomit out a slime patch in the direction they were facing which skewed up our positions a bit. Overall our main tactic was just to nuke down Rotface as fast as possible, but our best tries had us down to 500k hp remaining with a couple people still alive. Rotface, along with Deathwhisper, will probably require better gear before successful attempts.

Along with the next update we will inevitably see the Arthas cinematic leaked shortly after. I've never been that fussed about spoilers so I can't wait to see it as soon as it comes out, but I also definitely won't be skipping it the first time we kill him either. Wrathgate is a treat to watch everytime the chain is completed, and after so many weeks of battling through the citadel, I suspect the Arthas cinematic will be much the same.

Wednesday, 27 January 2010

Crimson Hall Cleared!



We didn't get too far into Bloodwing on Wednesday, due to the Blood Princes doing damage that were practically unhealable by the two main healers and yours truly the offspec healer, with some stating that they were doing more damage than was experienced in the 25man version of the fight. Needless to say we felt that there would be a quick fix later in the week like Rotface, and we got it!

Nothing remarkable about the Blood Prince fight aside from a lot of damage being dealt across the raid, and with the positional awareness required at the same time it led to.. more damage being done than should've been done. We screwed up the last leg of the fight and finished with three people barely remaining.

Blood Queen in contrast felt like a really easy fight to get used to. The positional awareness was simple and the raidmods did their job at marking who had what. We spent the first few tries with me healing and made pretty decent headway into the encounter, before we realised we had more than enough damage to meet the enrage requirements. So they made me go mainspec damage.

The theory was that with Essence of the Blood Queen I would be able to do enough healing for the ranged group and let the healers concentrate on the melee. It didn't go perfectly executed but they managed without my healing and we were able to kill her relatively quickly. So now we wait for the Frostwing.. Wing.

Thursday, 14 January 2010

Plagueworks Cleared!

Week 2 of Plagueworks and we managed to do the entire instance in a day, which sets us up nicely for the new wing next week. Thanks to a combination of a guildy's tactics writeup and yesterdays teething tries, we had a good idea of how to do it beforehand. So today it only took us a single wipe before we downed Putricide. It's a relatively long fight and requires a lot of movement and coordination, but ultimately fun! And not because of the Futurama references either. Some screenshots of the kills from tonight:

Festergut
Rotface
Professor Putricide
Professor Putricide is a pretty unique fight in that it seems to currently be the only fight that assassination rogues are not completely owning the meters with. In fact, the ability to do damage from multiple targets and doing this from range makes us a pretty useful class for this fight! It's fun to be given a chance to shine.

I also compared Cookiee, who has been pretty high on the meters, with myself. 36% haste compared with the 28% that I have is the only thing that really seems to stick out. Right now I'm aiming straight for the helm and gloves to complete 4set bonus, after that it's badge cloak or buying saronite for the crafted legs.

Wednesday, 13 January 2010

Err.. Rotface got nerfed quite a bit..



This week, being plagued by sickness and other mishaps ourselves, we mustered up a short half-raid after Plagueworks 10 was bug-fixed (or nerfed, depending on your views). We ended with Rotface and Festergut cleared, and used up a couple tries on Professor Putricide. This time we decided to do Festergut first. He seemed pretty easy, not that I noticed since I died almost as soon as the fight started, but it seemed like they had it under control.. I think. Anyway we one-shot him and that's what counts!

After few tries into Rotface a member had to leave our near-midnight raid so we drafted up a casual member of our guild.. who unfortunately disconnected just after we started and spent the remainder of the time eating dirt, but his spirit was with us. As for the fight, let's just say that the % health deduction hotfix earlier this week seemed to help quite a lot! We didn't really see much chaos with the oozes, which were the key part to the fight. Everyone seemed to have it under control and the the oozes didn't have trouble merging compared to Wednesday's attempts, which we'll chalk it down to patchday lag. Aside from the occasional movement there isn't all that much to the fight bar the numbers:


Fight lasted 4 minute 23 seconds, which was probably quicker than our attempts on Wednesday. I also did pretty average DPS for that fight, definitely could've done better given proper DOT management but hey - tomorrow is the start of another week!

Monday, 11 January 2010

Raiding Shadowpriest 3.3 Guide: Part 2

Raiding Shadowpriest DPS utilises roughly five core spells for DPS. In order of uptime priority, they are:

Vampiric Touch
Devouring Plague
Shadow Word: Pain
Mind Blast
Mind Flay

My personal opener, since it requires on equip effect procs (Black Magic): MF VT MB DP SW:P

Try to make sure VT is up before MB for Replenishment uptime. Start casting VT when there is about 1.5s left (adjusting for haste).

Some people use Shadow Word: Death in their rotation; I prefer to save mine for movement situations.

MF is a filler spell that has damage ticks at about 50%, 75% and 100% during the channelling. So always make sure you have casted halfway before clipping the spell if you need to. MF also provides a stack of Shadow Weaving every tick. This also applies to the Muradin's Spyglass trinket (unfortunately only provides a single stack per cast for Illustration of the Dragon Soul and Eye of the Broodmother).

DP's instant cast component is very powerful, especially with heroism where you can almost keep casting it, waiting for the first tick and casting it again. This is probably only something you can do with T8 2set bonus though.

Hard refreshing SW:P through recasting it (as opposed to MF's soft refreshing it) can be useful when:
- You possess a crit buff through Potion of Wild Magic and/or Nevermelting Ice Crystal.
- You have a Rune of Power/Malygos Spark damage buff.
- Your current SW:P wasn't casted with 5 stack Shadow Weaving.

Hard refreshing SW:P doesn't have any affect on:
- You gain spellpower buffs. It adjusts automatically.
- Any boss weakened/debuff states.

During Heroism: Leave out MB from rotation, be sure to cast VT/DP as soon as it starts and just before it ends to get full benefit from the haste. Otherwise make use of any potions and MF the day away.

Thursday, 7 January 2010

Making a Turkey out of the New Wing!



We didn't make much progress past Saurfang last night, partly due to undergeared people, partly due to how we went in almost completely blind on Rotface and spent 2-3 hours slapping away at him. I suspect the main reason was underestimating how hard everything was after the Trial of the Crusader loot pinata and the relatively forgiving first wing.

Rotface has several gimmicks which can take out a raid pretty quickly, and the one we need to get a hang of is the ooze management. As the fight drags on the more diseases he applies to people, not completely sure if it's a soft-enrage timer or a %-health thing. If its the former then the whole thing is a DPS and idiot check which can be dealt with buffs and more gear, the latter then it means we need to accelerate the damage towards the end. Our best attempt last night was 2%, and it felt like we were bruteforcing it with myself as the third healer and didn't feel like it was under control. Our next attempt will be on Monday, which gives us more time to see more detailed tactics hopefully.

Currently 28 badges away from my next tier piece, the shoulders. After I get that I can wear my robe as well for the 2 pc T10 bonus. I also got Icecrown Spire Sandals which were socketed with Reckless Ametrine and Runed Cardinal Ruby. I will lose my one of my meta requirement blue gems when I replace the robe so I will regem for the bonus on those.

Wednesday, 6 January 2010

Catching Up

I've been a bit lazy these past couple months, but here's a brief update of how I fared since the release of 3.3:

- Levelled a warrior to 80 and did some casual raiding with Goon Squad. T10 warrior pieces look awesome on orcs.

- Racechanged priest to Draenei. They're cute and extra hit is kinda nice.

- Did new 5 man instances as soon as they came out, gotten Battered Hilt on first day of running and completed it subsequently. I also bought the Kirin Tor ring from scratch, which was a costly 9500 or so gold to upgrade to ilvl 251.

- Got Thaumaturge's Crackling Cowl and Muradin's Spyglass from ICC10.

- Bought T10.251 chest with my frost emblems. Can't wear it yet though, not until I get shoulders for the set bonus. Those pieces replace my spirit T9.245 pieces.

- Begun Loremaster on a whim. Northrend Loremaster I got shortly after 80, and just yesterday I got Outlands Loremaster. All thats left is Azeroth which will be a lot more painful without flying mount.

Still got much more things to do, finalize pieces of what I want from ICC10, make a video of ICC10, and the shadowpriest guide which will be abut doling out damage. In great quantity.

Tuesday, 5 January 2010

Raiding Shadowpriest 3.3 Guide: Part 1

This guide is something I've been writing for past few days, and is intended to give you a rough overview of raiding as a shadowpriest. I'm pretty casual as far as raiding goes, but nonetheless I hope this guide proves to be useful no matter if you are a healer looking for an offspec or an up and coming shadowpriest.

Why be a shadowpriest?

What I love most about being a shadowpriest is Vampiric Embrace, the ability to steadily heal my group in the raid through damage. It allows me to take a lot more risks and be a rebel, standing in fire, whirlwind, fire, orbs and fire. If we underestimate the damage then we have Dispersion to fall back on. It's pretty stupid to like a class for the ability to play bad, but it's funny on fights like Twin Val'kyr to see everyone manically running around trying to dodge orbs, sometimes dying, while I am able to more damage through not having to move and healing myself for more at the same time. We're not immortal, but we're not pushovers.

Unfortunately we will always have some deficit to our class, known as the 'Hybrid Tax', that makes us inferior to pure damage dealing classes. We put in more effort than others only to get less in return. But if you are looking for a class that can stand on it's own two feet in raids, Shadowpriests are it.

Key points about shadowpriest.

- Provides Replenishment through Vampiric Touch and Mind Blast. Same as Retribution Paladins, Frost Mage, Survival Hunter and Destruction Warlock.
- With 3/3 Misery, a deep shadow talent, gives entire raid an extra 3% spell hit. Same as Balance Druids.
- Constantly heals yourself for 25% of your damage done, 5% to party members, through Vampiric Embrace. A Paladin's Judgement of Light is similar on a smaller scale, but benefits the whole raid.
- Shadowform provides 15% less damage. Also, the talented cooldown ability Dispersion temporarily reduces damage by 90%.

Gearing a shadowpriest.

It used to be simple, reach spellhit and stack spell power. Shadowpriests get a decent amount of hit through talents Shadow Reach and Misery, requiring 289 hit with both talents to hit the cap, 263 if you're a cute draenei to boot (<3 racechange). You still want to keep gearing for more spellpower, but that comes with a penalty in terms of gear itemisation - you gain more from multiple stats rather than one stat.

Thankfully haste is thrown into the fray due to patch 3.3, and is weighed up very close to spellpower, with Vampiric Touch and Devouring Plague ticking faster with more haste. Affliction Warlocks, our closest cousins to the DOT-oriented playstyle, have the same buff with Corruption. Haste is beautiful, but it changes things around a bit. With the Black Magic enchant on a one handed weapon you have to keep an eye on your Devouring Plague and Vampiric Touch when it procs. If you don't refresh them while it has procced, then you lose the real benefit of the haste.

Spirit is calculated into spellpower through Twisted Faith (increases spellpower by 20% of total spirit) and Improved Spirit Tap (increases Spirit by 10%) talents and Glyph of Shadow (increases spellpower by 30% of spirit when critting with non DOTs). Thats 50% of our spirit, which also gets an extra 10% increase. Moonkins and Warlocks also get 30% as spellpower while Mages get 55% as crit rating. When both proc on my self-buffed priest I gain around 220 spellpower. There is no spirit on any of the T10 pieces, nor do the set bonuses provide crit buffs to spells which proc Shadowy Insight like T9 gave 5% crit to Mind Flay. As far as 3.3 looks, we will be spending 5 talent points and a glyph for an increasingly diminutive gain in spell power. That 220 bonus spellpower will end up at 140 spellpower with full T10 and a couple of spirit pieces.

Ultimately, priority for gearing is, with values from shadowpriest.com:

Hit = 1.88 (0 after cap)
SP = 1.00
Haste = 0.98
Crit = 0.76
Spi = 0.59
Int = 0.22

If you're switching from holy or levelling pieces with shadow, a good mix of crit and spirit will give you uptime on Glyph of Shadow and some decent spellpower to compensate. But ultimately go for spellpower and haste pieces for good, consistant damage. You can afford to go for gem bonuses with red/yellow requirements thanks to Reckless Ametrine, which is rated close to Runed Cardinal Ruby. Note that you should spend Heroism badges on the Ametrine and Honor on Cardinal Rubies, as the rubies are more expensive with badges.

Shadowpriest Glyph and Talents

My Talents and Glyphs

Damage (which includes Hit) are top priority talents for shadow, and we get a lot of them. Along the way we will get some utility talents, some more useful than others but all ultimately situational. There isn't really a right or wrong, the Shadow tree is pretty good as talent trees go. But within that tree there are many mana conservation and regeneration talents, which can be sacrificed for less interruptions or constant self healing.

Glyph-wise it's the same principle; Damage before Utility. Patch 3.3 turned Glyph of Shadow Word: Pain into one of less importance, making Glyph of Shadow and Mind Flay the chief damage dealing glyphs. Glyph of Shadow Word: Death is also a damage dealing glyph but it's situational requirement of 35% or less health for 10% damage buff means it is useless for the first 65%. It is a prime choice for the mana regen utility of either Glyph of Shadow Word: Pain or Glyph of Dispersion. The latter comes with a shield wall like ability and is my chosen third glyph.

Wednesday, 21 October 2009

Tier 10 and their Origins

Most people have probably noticed that Icecrown's Tier 10 reflects upon key iconic figures that make up the Lich King's army in Northrend, so here's a post where you can see for yourself the sets currently available on MMOChampion and from the PTR, and the figures that influence the designs:


Warrior T10. Hard to find the Vry'kul resemblance at first but after looking for the key figure, King Ymiron, we can see the boar shoulders are a deliberate reference to the King's belt. Very cool design, reflective of the wonderful T3/T6 warrior design as well, which was one of the best designed sets out there.


Rogue T10. Obvious reference to the Northrend Geist. Who doesn't love The Leaper? Aside from the obvious one eye helm, a real world reference to the Cyborg Ninja of Metal Gear Solid fame, the noose from the Geist features prominently in the rogue set. The rough stitches provide the details to the set pieces whilst resembling like the same rough stitches that we see on fleshbeast creations throughout Northrend.


Mage T10. The San'layn have been a mysterious prescence throughout Northrend. With a whole wing dedicated to the mysterious blood drinkers in Icecrown Citadel, they deserve some kind of recognition for their services to the Lich King. The mummified bandages go away from the San'layn model in favour of an ornate, jeweled, set design.


Hunter T10. Cryptlordstalker! Nerubians have played a huge part in how the Scourge rose to power, and the traitor king Anub'arak is the basis for the hunter tier. The spiked helm is the obvious trait, as does the big smooth and round shoulders that resemble the crypt lord. However, we lose the minor Egyptian details from the transition of cryptlord to hunter. Instead, we get belts and other leathery touches to make it a hunter set that looks like a cryptlord, rather than the other way around.


Druid T10. Not a perfect reference, but pretty much resembles the undead beasts such as Gluth and other shadowy fiends. It has the stag-like horns that clearly make it a druid set, and despite the faceless look I like it.


Death Knight T10. Pretty obvious! Skull placements, unsymmetric shoulders, triple spiked helm are the main features that make transition from Arthas to the death knight set.


Priest T10. I'm probably a teeny bit bitter that the obvious choice of inspiration for a priest set, the Val'kyr, have been snubbed. Instead we get a Dreadmist sort of looking set, influenced by Necromancers such as Heigan the Unclean. There have been recolors shown on official WoW forums that make it look a lot nicer, but to me, the overall look remains pretty uninspired. Hell, even a skull-o-meter count results is a big fat zero. The only thing that makes it look remotely like an Icecrown set is pair of horns at the bottom of the dress. Sorry Horde, looks like T10 got the same designers that designed the "Alliance" T9 cloth, which didn't have any actual Alliance insignias at all.


Val'kyrs remain the missed obvious choice still, after all, Arthas never seems to walk around anywhere without his two Val'kyrs in early Northrend quests. The angelic winged look combined with the power over life of death that they have would've made a great inspiration for the priest tier 10. Some priests have already taken steps to redesign the set, such as Saerah. It looks fantastic:


I have left out Warlocks and Paladins because I'm not too sure on their in-game references, and Shamans haven't been released yet. Does anyone have ideas?

Priest Tier 10 Released & [Spoiler] "Lava Man"

Quick post before bed, will edit in the morning but:


Ugh, here I was hoping with all the themes going on with the class sets, Priests would get Val'kyrs as their inspiration for T10. Instead we got.. a makeover from the same guys who should've been fired for the atrocity that was Alliance T9. Lately Blizzard seems to have forgotten their priestly angelic icons that formed the basis for some of the stunning early set designs. A real shame that priests have to finish WOTLK with such a dull and generic design, but hey, we can always grab warlock offset pieces, I guess?


This new build also gave us a new model. Humanoid.. burnt and scorched, yet still alive.. almost as if someone with the power of flame and life had touched him. PTR always gives us some fun stuff. Armor on Lava Man remains similar to Bolvar, so it's probably that..

Thursday, 8 October 2009

3.3 Priest Haste Dot Changes

Ghostcrawler announced earlier that Priests will be getting a new Shadow Word: Pain glyph in patch 3.3, which allows haste to affect the DoT component of the spell. The current SW:P glyph gets moved to Glyph of Mind Flay, whilst the existing MF glyph gets made baseline (about time!).

SW:P is about the 4th/5th most damaging spell in a fight overall, so I'm not completely convinced that it'll bring us up to scratch with other classes in a single mob scenario, but I like that Blizzard haven't forgotten about shadowpriests still. And it's not like we'll have to replace glyphs either.

I placed 8th overall in today's 25man Korallon with around 5.9k dps - including Wild Magic Potion during Heroism. Emalon I got 2nd solely due to being able to throw up a VT/SW:P on the extra add as I was keeping my rotation on him.

Tuesday, 6 October 2009

Video: Lord Jaraxxus



I have been a bit lazy these past few days, having given up on the markets for now. However I finally got round to finishing my Lord Jaraxxus video, and although I would've preferred a few more sessions to grab some more angles to the fights, I am reasonably happy with how it turned out. The film itself took two sessions to film, the first of which was used for the intro and the second for the fight itself.

The stripper platform was created by having four layers - alexstraza, blood elf, draenei, scene - and rendering it. Then have the rendered video and greenscreened Wilfred in two layers, which was the same way I did the other walking videos.


I experimented with a panorama tool to have more smoother panning in my videos, and it worked out pretty well. In the same scene I used a gaussian blur to artificially create a depth of field, although since I didn't use the effect in the other pimpwalk scenes it feels a bit out of place.

Originally planned to use a Pink Floyd for the music track but it didn't really mesh up well, so I decided to use something from the Evangelion 2.0 soundtrack instead. The ending of the video offers a cooler take on Wilfred rather than leaving him as just another disposable redshirt gnome.

Thursday, 1 October 2009

Going from Tank to Healer

The transition from tank to healer is not a smooth one, but thanks to patch 2.3, Blizzard has made the task of gearing up to be raid ready much easier. I had been picking up off-spec gear for my druid during Trial of the Champion farming sessions, so I had a decent enough head start. ToC5 in Normal and Heroic modes will fill out most of your slots provided you are willing to spend the time to farm the instance with friends and guildmates. The auction house will fill out the rest of the gaps, with crafted items such as Faces of Doom and Wispcloak which shouldn't break your budget too much. Regardless, I ambitiously joined an OS25 group sporting my badge T8 feral helm and chest.

Before my resto keys were even bound I found myself in front of Sartharion as a healer. Druid healing seems a lot more relaxed than priest healing, with Rejuvenation being main spell to toss liberally around on anyone not on full health. Regrowth is used for those suffering from a bit more sustained damage, with Nourish and Swiftmend being the fastest heals. For group healing Wild Growth is used, which works similar to Circle of Healing in that it targets people within range of the target.

All this I had to quickly work out reasonably quickly but I feel I did decently enough - no one seemed to question my healing, or even the fact I was wearing tank helm and robe, anyway! I enjoyed the experience, now to test myself in a five man situation..

Monday, 28 September 2009

Runescroll of Brilliance

Some time during 3.2 PTR, Blizzard the new group buff consumables. Just before the release of 3.2, Runescroll of Brilliance was removed.

Ghostcrawler's justification at the time was flawed. Arcane Brilliance to be considered a secondary spell? On the same grounds as Spirit and Shadow Protection, of all things? Spirit being used as a stat for about 4/10 classes, of which only certain specs could make effective use of it. And Spirit Protection, well, Ghostcrawler can be a bit deluded at times. Intellect on the other hand is pretty much a universal caster stat, functioning as spellcrit and mana regen (with Replenishment). No one in their right mind would ignore it, so when a raid doesn't possess mages, we do end up very slightly handicapped.

However he has rejustified removing the scroll, stating that the GotW, Fort and Kings scrolls were to balance tank health. Fair enough, but he does also go on to say they are considering Heroism.

Although encounters won't be made or broken through the Runescroll of Brilliance, let's hope he remembers that it's not just another spell to be lumped with Shadow Protection, but that it is a very valuable primary stat. And instead of giving another consumable to scribes, it would be a nice addition to a tailor's repertoire.

Sunday, 27 September 2009

A Shadowpriest's Wishlist

Head: Aurora of Transcendence*
Neck: Wail of the Val'kyr* / Darkbane Pendant
Shoulders: Velen's Mantle of Triumph
Back: Flowing Sapphiron Drape* / Shawl of the Refreshing Winds*
Chest: Velen's Robe of Triumph
Wrist: Bindings of Dark Essence
Hands: Velen's Handwraps of Triumph
Belt: Belt of the Eternal
Legs: Legwraps of the Demonic Messenger
Feet: Sandals of the Silver Magus
Ring1: Polished Dragonslayer's Signet
Ring2: Firestorm Ring
Trinket1: Reign of the Unliving*
Trinket2: Solace of the Defeated*
Weapon: Heartcrusher
Offhand: Chalice of Searing Light*
Ranged: Rod of Imprisoned Souls

Items with strikethrough are ones I have already.
Items with asterisk are ones which I will have to PUG 25 mans for.

Stats I prioritised on were mainly spellpower and crit. I already have far too much hit from other TotC items so I will be mixing and matching as needs allow, but these are the items I would like if hit was not an issue. Trinkets are a bit of a hard decision really, but I will add them nonetheless. I excluded 25 man heroics and also Ulduar, since we don't run Ulduar anymore.

You can follow my progress on armory.

Thanks to shadowpriest.com

Thursday, 24 September 2009

How To: Shadowpriest



So I made the video, around 1-2 hours of work. I wrote everything else beforehand and had to use the stop and record buttons of Sound Recorder a ton, but the amateurness still shows through. I hope it helps people though. Based on the responses from my brewfest how to ram ride video, people certainly like and appreciate the help, and I like to see that.

It's all too easy to say to a person doing 2k dps that he's a noob and tell him to read Elitist Jerks, but if you think back to when you started - or to any new game for that matter - to read a huge essay on the intricacies of coefficients and how to play, would you still be interested? I don't think I would be. Some people like to find things out for themselves. Some people like to read on how to improve. I think good how to videos are a good way to introduce a new level 80 on how to play end game. I'm not saying my video is the best; I'm saying it's a start.

For my UI, I never really commented on how it works since I doubt people really cared. Although I specifically crafted my UI for making videos, it still works the way I want to. The UI is like the mirrors of a car, they are there on the screen, functional and unobtrusive. You don't need to glance at the damage meters all the time, much like you dont stare at the side mirror when driving. The only UI you need close to the screen is party healthbars (as a healer) or the DoT timers. These are analogic to the speedometer, or the rear view mirror. Put them close, but not too close.

Since we're on the topic of videos, Xephos has released a new YoGScast. He's gone back the style similar to my videos, where we have a song and compress the action to scale to it. It's a pretty good video and I love the song.

The problem with humour in videos is that when you're editing the video, you already know the punchline. So when you finally see the finished product and you're not laughing at your own jokes.. well.. it's a horrible feeling.

UPDATE: Revised second edition of the video.

"Realm 2nd Best Shadowpriest"


In terms of gearscore at least! Illustration of the Dragon Soul is holding me back on that score. Blizzard are terrible when it comes to trinkets. Shadow priesting isn't particularly difficult, I'm planning on making a video that explains both my UI and my rotation. I think Korallon is a nice boss for it.


Lurky has a friend now.

Video: Onyxia



I don't think anyone had too much of a problem with Onyxia. It was never a hard fight to begin with, other than getting 39 other people to comprehend and move around. It has had some minor updates to make it work and feel in touch with the feeling of a WotLK instance - I especially liked Blizzard's cheek of retaining the Rugged Leather from skinning the trash mobs, you just get more of it now.

Last night as we heard of the upcoming 3.2.2 patch we did one last retro raid, one where I help a guildmate get his lvl 60 Onyxia achievement and also a random lvl 60 rogue, another where I join my old guild, Goon Squad Sporeggar. It was a fun and relaxing night.



Sometimes you just can't get enough Onyxia.

Wednesday, 23 September 2009

PDP Part 1

Well, I woke up to see most of my auctions were undercut - not a problem with QuickAuction2's feature of automatic cancelling of undercut auctions. I haven't sold as many glyphs as I anticipated, although I managed to get rid of some triumph badges and sold a Crusader Orb for 1.3k. The glyph market has changed slightly, nothing worrying since my death knight glyphs were still up at the top and lowest price, which was the primary market I was going for.


Did Onyxia10 on my druid, seemed as simple a fight as it used to be. The Deep Breath mechanic has been streamlined, with a new large add accompanying the whelps in stage 2 as a way of putting pressure into groups killing her fast. Casters have a greater role in the fight as a whole, which is not a problem when you're one of the best shadowpriests in the realm. For a single boss, three items plus a head on the loot table makes it out to be really generous. I don't see many guilds running this for months on end.

I will probably make another update tonight to see my total PDP