It's been a while since I've updated, and I've only just started again! Check out Blind Deaf Mute, my new Shadowpriest blog! Be sure to update your bookmarks and I'll see you guys in the land of cool wordpress layouts!
Went to Vegas, came back and didn't really feel like playing WoW therefore didnt feel like blogging about it, plus have some uni crap to catch up with. Excuses out of the way, here are a couple videos.
It's amazing the quality between how crap our first time kills are and our subsequent farming kills.
The Valentines event, Love is in the Air, started last night at midnight. I just so happened to be in Ironforge at the time to realise that it had begun and immediately flew to Shadowfang Keep to check the new boss out. Seeing as how most event bosses are generally really easy to kill, we tried it out as a trio. Turns out they were pretty easy! As for the loot:
After the event boss we did a daily heroic - which was Azjol Nerub - and found we were randomly getting Lovely Charms. It was only when the warrior thunderclapped the small adds just before the drop after Hadronox did I realise that: 1) Killing blows were required and 2) They had to be a non-grey level. So knowing this, the best places to farm would be instances where there were quick kill quick respawn mobs like the Stratholme zombies or areas where you control a vehicle or use bombs to mow down hordes of enemies like the bombing run quests in TBC. I opted to farm the Lovely Charms in Ulduar:
This technique may end up being hotfixed, but it's doubtful, due to the many ways of exploiting it. Some people do bombing run quests in Icecrown, or even running over the bone guards in the Battle Before the Citadel daily. But the fastest is just spamming fireballs in Ulduar. These Lovely Charms convert into Lovely Charm Bracelets, which are then traded for the Love Token currency. In order to complete the meta achievement, you will need:
In total, 113 Love Tokens. Considering Nation of Adoration and Dangerous Love, thats 92 extra Lovely Charm Bracelets that are needed to be converted to Love Tokens to complete everything. It's not hard, just time consuming! I did it all within a few hours:
At Nibuca's whim, I updated Raider101's Shadow Priest Guide. It was pretty outdated before, having not been updated since August, so I brought it up to how it is currently. I am never confident in the stuff I write - otherwise I would be a teacher - but it gives people the general idea of how to begin and if you want to be up to date, then follow the EJ Shadowpriest discussion.
With the Icecrown Citadel fully unlocked, you can now gain 83 Badges of Frost a week. That's around 3.6 Primordial Saronite, so the price may go down with supply increasing. Heres the breakdown:
As the last week until the Arthas update, and the subsequent Heroic modes, this week was the ideal time to attempt some Icecrown Citadel raid achievements required for the Frostwyrm meta achievement. For the 10man raiders among us, we should have a few just from beating the encounters correctly - Boned and I've Gone and Made a Mess for example. And according to WoWProgress more than half of the listed people have those achievements. The others require more work.
We made pretty reasonable progress on the former, as coordinating the required adds in phase one went pretty well on our last attempt. Our tactic was to bring Deathwhisper to 100k mana while collecting the three uncommon types, then aiming to bring her to phase 2 as soon as the next adds were called. Trying to kill Deathwhisper with those five adds are another matter however! The three main things required for successful phase 2 are: High DPS, Crowd Control and Interrupts. It will take a bit more work to get this down pat.
Rotface is much the same, we spread out so that the small adds couldn't merge and also to mitigate the damage. The small adds also vomit out a slime patch in the direction they were facing which skewed up our positions a bit. Overall our main tactic was just to nuke down Rotface as fast as possible, but our best tries had us down to 500k hp remaining with a couple people still alive. Rotface, along with Deathwhisper, will probably require better gear before successful attempts.
Along with the next update we will inevitably see the Arthas cinematic leaked shortly after. I've never been that fussed about spoilers so I can't wait to see it as soon as it comes out, but I also definitely won't be skipping it the first time we kill him either. Wrathgate is a treat to watch everytime the chain is completed, and after so many weeks of battling through the citadel, I suspect the Arthas cinematic will be much the same.
We didn't get too far into Bloodwing on Wednesday, due to the Blood Princes doing damage that were practically unhealable by the two main healers and yours truly the offspec healer, with some stating that they were doing more damage than was experienced in the 25man version of the fight. Needless to say we felt that there would be a quick fix later in the week like Rotface, and we got it!
Nothing remarkable about the Blood Prince fight aside from a lot of damage being dealt across the raid, and with the positional awareness required at the same time it led to.. more damage being done than should've been done. We screwed up the last leg of the fight and finished with three people barely remaining.
Blood Queen in contrast felt like a really easy fight to get used to. The positional awareness was simple and the raidmods did their job at marking who had what. We spent the first few tries with me healing and made pretty decent headway into the encounter, before we realised we had more than enough damage to meet the enrage requirements. So they made me go mainspec damage.
The theory was that with Essence of the Blood Queen I would be able to do enough healing for the ranged group and let the healers concentrate on the melee. It didn't go perfectly executed but they managed without my healing and we were able to kill her relatively quickly. So now we wait for the Frostwing.. Wing.
Week 2 of Plagueworks and we managed to do the entire instance in a day, which sets us up nicely for the new wing next week. Thanks to a combination of a guildy's tactics writeup and yesterdays teething tries, we had a good idea of how to do it beforehand. So today it only took us a single wipe before we downed Putricide. It's a relatively long fight and requires a lot of movement and coordination, but ultimately fun! And not because of the Futurama references either. Some screenshots of the kills from tonight:
Professor Putricide is a pretty unique fight in that it seems to currently be the only fight that assassination rogues are not completely owning the meters with. In fact, the ability to do damage from multiple targets and doing this from range makes us a pretty useful class for this fight! It's fun to be given a chance to shine.
I also compared Cookiee, who has been pretty high on the meters, with myself. 36% haste compared with the 28% that I have is the only thing that really seems to stick out. Right now I'm aiming straight for the helm and gloves to complete 4set bonus, after that it's badge cloak or buying saronite for the crafted legs.
This week, being plagued by sickness and other mishaps ourselves, we mustered up a short half-raid after Plagueworks 10 was bug-fixed (or nerfed, depending on your views). We ended with Rotface and Festergut cleared, and used up a couple tries on Professor Putricide. This time we decided to do Festergut first. He seemed pretty easy, not that I noticed since I died almost as soon as the fight started, but it seemed like they had it under control.. I think. Anyway we one-shot him and that's what counts!
After few tries into Rotface a member had to leave our near-midnight raid so we drafted up a casual member of our guild.. who unfortunately disconnected just after we started and spent the remainder of the time eating dirt, but his spirit was with us. As for the fight, let's just say that the % health deduction hotfix earlier this week seemed to help quite a lot! We didn't really see much chaos with the oozes, which were the key part to the fight. Everyone seemed to have it under control and the the oozes didn't have trouble merging compared to Wednesday's attempts, which we'll chalk it down to patchday lag. Aside from the occasional movement there isn't all that much to the fight bar the numbers:
Fight lasted 4 minute 23 seconds, which was probably quicker than our attempts on Wednesday. I also did pretty average DPS for that fight, definitely could've done better given proper DOT management but hey - tomorrow is the start of another week!
DP's instant cast component is very powerful, especially with heroism where you can almost keep casting it, waiting for the first tick and casting it again. This is probably only something you can do with T8 2set bonus though.
Hard refreshing SW:P through recasting it (as opposed to MF's soft refreshing it) can be useful when: - You possess a crit buff through Potion of Wild Magic and/or Nevermelting Ice Crystal. - You have a Rune of Power/Malygos Spark damage buff. - Your current SW:P wasn't casted with 5 stack Shadow Weaving.
Hard refreshing SW:P doesn't have any affect on: - You gain spellpower buffs. It adjusts automatically. - Any boss weakened/debuff states.
During Heroism: Leave out MB from rotation, be sure to cast VT/DP as soon as it starts and just before it ends to get full benefit from the haste. Otherwise make use of any potions and MF the day away.
Casting my mind back to November I was in an inbetween stage between playing orc warrior and human priest, both had good guilds and bunch of friends but I stuck with the people I knew longer, although it didn't matter much since I would be quitting the game for the next 6-7 months after the first week!
I had bought the Collector's Edition and it arrived the previous day so I knew I would be one of the first people to arrive in Northrend, just as I would be the first to enter Outland the couple of years prior to Wrath's release. However unlike TBC release where Outlands became available immediately after midnight, Northrend came up much earlier, and at around 10-ish a bunch of us were in Borean getting our Grand Master tradeskills and doing the early starting quests. We did Nexus a few times, a guildmate getting realm first skinner shortly afterwards with the amount of dragon mobs to skin. I tried my hand at trying to get realm first fishing but trying to do it in higher levelled Northrend waters wasn't the best of ideas and someone got it way before I was anywhere close.
Anyway, due to the horrible timing of Wrath release and having to deal with work and school at the same time, and not taking part in the all nighter levelling race my guildmates were having overall made me kinda detached from the whole Wrath experience. I gradually stopped playing at 73 and continued after 3.1 came out. In hindsight it did save me from what seemed like the worst period of Wrath, the black hole of post-Naxx pre-Ulduar, and I didn't have to deal with fighting for quest mobs!
Despite not having the motivation to level I managed to get my mage guildmate to portal me to Dalaran, where I spent my time trying to get the coin achievements. I didn't do too bad and was only two gold coins away from the meta achievement by the time I fully quit! It would save time for my Salty title which I got the first couple weeks after reaching 80. Here's to hoping for a nice relaxing summer release of Cataclysm where I don't have to deal with upcoming exams!